Hi, I’m Nick Kelebra, 3d artist.
My main specialization is hard surface modelling. Also I do animation, texturing, sites and other. Furthermore, I’m interested in gamedev.
I’ve been studying 3d art since 2013. In 2014 I started to work as a freelancer. Then I was an artist for a small indie game; sadly, the project is frozen at the moment.
Now I work in small studio in Odessa called 1000 Geeks.
I used software:
- 3ds max
- Marmoset toolbag
- Mari the Foundry
- After effects
- World Machine
- Unreal engine 4