Hi, I’m Nick Kelebra, 3d artist.
My main specialization is hard surface modelling. Also I do animation, texturing, sites and other. Furthermore, I’m interested in gamedev.
I’ve been studying 3d art since 2013. In 2014 I started to work as a freelancer. Then I was an artist for a small indie game; sadly, the project is frozen at the moment.
Now I work in small studio in Odessa called 1000 Geeks.

I used software:

  • autodesk 3ds max3ds max
  • zBrush pixologiczBrush
  • V-ray chaos groupV-Ray
  • Marmoset toolbagMarmoset toolbag
  • TopogunTopogun
  • Realflow next limitRealflow
  • RayFire by Mir vadimRayfire
  • Adobe PhotoshopPhotoshop
  • Mari the FoundryMari the Foundry
  • Adobe After EfftectsAfter effects
  • World MachineWorld Machine
  • Unreal Engine 4Unreal engine 4